Replay to replan

Replaying experiences in real-time may enable more flexible choices, while replaying them afterwards could lead to more rigid behavior.

Man undergoing a magnetoencephalography experiment. Image credit: Public domain (CC0)

Studies show that humans and animals replay past experiences in their brain. To do this, the brain creates a pattern of electrical activity for each part of a multistep experience and then plays them back in order. Humans and other animals can replay scenarios either while the experience is still happening (i.e. online replay) or later when they are resting or sleeping (i.e. offline replay). Being able to replay an experience and its outcome may help a person or animal plan a better course of action in the future. However, it is poorly understood how online and offline replay each contribute to such planning.

To answer this question, Eldar et al. used a brain imaging tool called magnetoencephalography (MEG for short) to measure the electrical activity inside the brain. This technique was able to detect replays in the brain of individuals performing a particular task, and later whilst they were resting.

In the experiments, 40 healthy volunteers played a game in which each location in a space was associated with an image, for example a frog or a traffic sign, and each image was given a value. Participants got paid for moving to more valuable images in one or two steps. Eldar et al. found that people who replay their steps during a task are able to adjust their choices on the fly, whereas individuals who replay their choices during rests tend to approach a task with a less flexible, more preformed plan.

Eldar et al. suggest that replaying an experience too much during rest and not enough in real-time might contribute to more rigid behaviors, a theory that could shed light on the mechanisms behind certain behavioral disorders such as obsessive compulsive disorder. However, more studies are needed to determine if these two different replay strategies play a causal role in human behavior.