Visual summary of the MSA approach:
A. A simple toy network with two sources and one target, in which the sources have different amounts of influence on the target. B. For this toy network, the space of all possible ways in which the activity of the target node can be decomposed into contributions from source nodes has two dimensions. There exists a subset of potential solutions where the activity of the target node is correctly decomposed, but the decomposition is not optimal. There exists one equilibrium point where the decomposition is correct and optimal. C. For every game, that is, the simulation of a whole-brain computational model, MSA performs extensive multi-site lesioning analysis to uncover the influence of every node on every other node. For every target node, MSA lesions combinations of source nodes, tracks how the activity of the target node changes given each perturbation and, for all source nodes, computes the difference between two scenarios: one with the source node included in the lesion-set, and the other where the source node is not lesioned. The difference between these two cases defines the contribution of the source to that specific coalition/combination of sources. Averaged over all contributions, the time-varying contribution of each source is then inferred. Iterating over all nodes results in the ‘optimal influence’ landscape that can be decomposed into two components: Direct influences, where nodes influence their connected neighbors, and indirect influences, where nodes influence distant unconnected nodes.