Auditory, visual, and motor-related signals were present in L2/3 of ACx

(A) Schematic of the virtual reality system. For imaging experiments, mice were head-fixed and free to run on an air-supported spherical treadmill. For all recordings, the microscope was tilted 45 degrees to the left to image left ACx.

(B) Strategy for two-photon imaging of L2/3 ACx neurons. We injected an AAV vector to express a genetically encoded calcium indicator in ACx.

(C) Timeline of the experiment. Starting 10 days after viral injection and window-implantation surgery mice were habituated to the virtual reality setup without any visual or auditory stimulation for 5 days. We mapped ACx with widefield imaging to be able to target two-photon (2P) imaging to ACx. In 1 to 6 recording sessions, 1 session per day, we recorded from 7637 neurons in 17 mice.

(D) Example two-photon image in L2/3 of ACx.

(E) Example widefield mapping of ACx. Response maps reflect regions with the strongest response for each tested sound frequency.

(F) The sound stimuli were 1 s long pure tones of 4 kHz, 8 kHz, 16 kHz, or 32 kHz played at 60 dB or 75 dB sound pressure level (SPL), presented with randomized inter-stimulus intervals.

(G) The average sound evoked response of all L2/3 ACx neurons across all tested frequencies and sound levels. Sound is presented from 0 s to 1 s. Red indicates an increase in activity, while blue indicates a decrease in activity. All responses are baseline subtracted. To avoid regression to the mean artifacts in plotting, the response heatmap is generated by splitting data in two halves by trials. The responses from the first half of trials are used to sort neurons by response strength and the average responses of the second half of trials are plotted for each neuron. To prevent graphical aliasing, the heatmaps are smoothed over 10 neurons for plotting.

(H) The average sound evoked population response of all ACx L2/3 neurons across all tested frequencies and sound levels (7637 neurons). Stimulus duration was 1 s (gray shading). Here and in subsequent panels, solid black lines represent mean and shading SEM. The horizontal bar above the plot marks time bins in which the response is statistically different from 0 (gray: not significant, black: p<0.05; see Methods).

(I) The visual stimuli we used were full-field drifting gratings of 8 different directions, presented for 4 s to 8 s with randomized inter-stimulus intervals.

(J) As in G, but for gratings onsets responses averaged across all orientations.

(K) As in H, but for the population response to grating onsets averaged across all orientations.

(L) Motor-related activity was assessed based on responses upon running onsets.

(M) As in G, but for running onset responses.

(N) As in H, but for the average population response to running onsets. Only data from running onsets in which the mouse ran for at least 1 s (gray shading) were included.

L2/3 neurons of ACx responded to audiomotor mismatch events

(A) Schematic of the virtual reality system used to study responses to audiomotor (AM) mismatches. The sound amplitude of an 8 kHz pure tone was coupled to the running speed of the mouse on a spherical treadmill. These experiments were performed in darkness.

(B) In closed loop sessions, the running speed of the mouse was coupled to the sound amplitude. AM mismatches were introduced by briefly setting the sound amplitude to 0 for 1 s. Below, the calcium response of an example neuron to AM mismatch events.

(C) Responses of all L2/3 ACx neurons to audiomotor mismatches. The response heatmap is generated as described in Figure 1G.

(D) The average population response of all L2/3 neurons to AM mismatches and sound playback halts (4755 neurons). AM mismatch duration was 1 s (gray shading). The horizontal bar above the plot marks time bins in which the AM mismatch response is statistically different from the playback halt response (gray: not significant., black: p<0.05; see Methods).

(E) The average population response of AM mismatch neurons (5% of strongest responders) to sound stimulation (black) and running onsets (green). Sound stimulation was 1 s (gray shading).

(F) Comparison of the response strength of AM mismatch (MM) neurons to sound stimulation (left) and running onsets (right) compared to those of the remainder of the neuron population. Error bars indicate SEM. Here and elsewhere, n.s.: not significant; *: p<0.05; **: p<0.01; ***: p<0.001. See Table S1 for all statistical information.

(G) Scatter plot of the correlations of calcium activity with sound amplitude (x-axis) and running speed (y-axis) in open loop sessions, for all neurons. The color-code reflects the strength of responses to AM mismatch in the closed loop session. Note, AM mismatch-responsive neurons are enriched in the upper left quadrant.

(H) Scatter plot of the responses to AM mismatch and sound playback halt for all neurons. Neurons that exhibited significant (p < 0.05) positive responses to AM mismatch are shown in red (13.7%). Black dashed line marks unity.

We found no evidence of visuomotor mismatch responses in ACx

(A) Schematic of the virtual reality system used to measure VM mismatch responses. The visual flow of the virtual corridor was coupled to the running speed of the mouse on a spherical treadmill. There was no sound stimulus present in these experiments.

(B) In closed loop sessions, the running speed of the mouse was coupled to the movement in a virtual corridor. VM mismatches were introduced by briefly setting visual flow speed to 0 for 1 s. Below, the calcium response of an example neuron to VM mismatch events.

(C) Responses of all L2/3 ACx neurons to VM mismatches. The response heatmap is generated as described in Figure 1G.

(D) The average population response of all L2/3 neurons to VM mismatches and visual flow playback halts (5688 neurons). Gray shading marks the duration of both stimuli. The horizontal bar above the plot marks time bins in which the VM mismatch response is statistically different from the playback halt response (gray: n.s., black: p<0.05; see Methods).

(E) The average population response of VM mismatch neurons (5% of strongest responders) to grating stimulation (blue) and running onsets (green). Stimulus duration was 4 s to 8 s (gray shading).

(F) Comparison of the response strength of VM mismatch (MM) neurons to visual stimulation (left) and running onsets (right) compared to those of the remainder of the neuron population. Error bars indicate SEM. Here and elsewhere, n.s.: not significant; *: p<0.05; **: p<0.01; ***: p<0.001. See Table S1 for all statistical information.

(G) Scatter plot of the correlation of calcium activity with visual flow speed (x-axis) and running speed (y-axis) in open loop sessions for all neurons. The color-code reflects the strength of responses to VM mismatch in the closed loop session. Note, VM mismatch responsive neurons are scattered randomly.

(H) Scatter plot of the responses to VM mismatch and visual flow playback halt for all neurons. The percentage of neurons (6.6%; in red) that exhibited significant (p < 0.05) responses to VM mismatches, is only barely above chance.

Mismatch responses were potentiated by multimodal interactions in L2/3 ACx neurons

(A) Schematic of the virtual reality system used to measure multimodal mismatch responses. Both the sound amplitude of an 8 kHz pure tone and the movement of the virtual corridor were coupled to the running speed of the mouse on a spherical treadmill.

(B) Concurrent audiomotor and visuomotor [AM + VM] mismatches were introduced by simultaneously setting both sound amplitude and visual flow speed to 0 for 1 s.

(C) The average population response of all L2/3 ACx neurons to concurrent [AM + VM] mismatches (3289 neurons). Gray shading marks the duration of the mismatch stimulus. The horizontal bar above the plot marks time bins in which the [AM + VM] mismatch response is statistically different from 0 (gray: n.s., black: p<0.05; see Methods).

(D) Average population response of all L2/3 neurons to concurrent [AM + VM] mismatch and responses evoked by [AM] and [VM] mismatches presented in isolation (same data as shown in Figures 2 and 3 but sub-selected to match the neurons that were recorded in both unimodal and multimodal mismatch paradigms; 3289 neurons). The horizontal bars above the plot mark time bins in which the [AM + VM] mismatch response is larger than the [AM] or the [VM] mismatch response (gray: n.s., black: p<0.05; see Methods). The two short horizontal color bars to the left of time 0 indicate which two responses are being compared. Gray shading indicates the duration of the stimulus.

(E) Average population response of all L2/3 neurons to a concurrent [AM + VM] mismatches compared to the linear sum of the responses evoked by [AM] and [VM] mismatches presented in isolation. Gray shading indicates the duration of the stimuli.

(F) Scatter plot of the responses of all neurons to the concurrent [AM + VM] mismatches against the linear sum of the responses evoked by [AM] and [VM] mismatches presented in isolation. In red, the subset of neurons (13.7%) that exhibited selective responses to the concurrent [AM+VM] mismatch, and in orange, the subset of neurons (11.2%) in which the linear sum of the responses to [AM] + [VM] mismatches presented in isolation was significant, while response to their concurrent presentation was not. Neurons without a significant response, or that are responsive to both, are shown in gray.

Running exhibited differential effects on the responses to sound presentation and moving grating onsets. Related to Figure 1

(A) The average population response of ACx L2/3 neurons to sound presentation (4390 neurons) during sitting (light gray) and running (dark gray). Stimulus duration was 1 s (gray shading). The horizontal bar above the plot marks time bins in which the responses are statistically different from each other (gray: n.s., black: p<0.05; see Methods).

(B) As in A, but for responses to moving gratings (3701 neurons) during sitting (light blue) and running (dark blue). Stimulus duration was 4 s to 8 s (gray shading).

Controls for audiomotor mismatch responses. Related to Figure 2

(A) The average population response of L2/3 ACx neurons to AM mismatches as a function of experience with audiomotor coupling. AM mismatch duration was 1 s (gray shading). The data shown are from the first two audiomotor closed loop sessions. Each closed loop session lasted 5.5 minutes and mice experienced one such session per day (Day 1: 1271, Day 2: 904). Note, AM mismatch responses are already present in the first closed loop session.

(B) Comparison of running speeds during either closed or open loop audiomotor sessions. Dots are different recording sessions. Here and elsewhere, n.s.: not significant; *: p<0.05; **: p<0.01; ***: p<0.001. See Table S1 for all statistical information.

(C) Comparison of the average population response of L2/3 neurons to sound playback halts while mice were running (dark gray, 4017 neurons) or sitting (light gray, 1878 neurons) in open loop session. AM mismatch duration was 1 s (gray shading).

Opposing influence of sound and running on AM mismatch neurons. Related to Figure 2

The same analysis presented as in Figure 2F but using the 10% of most AM mismatch responsive neurons (left), or the 20% of the most AM mismatch responsive neurons (right). Error bars indicate SEM. Here and elsewhere, n.s.: not significant; *: p<0.05; **: p<0.01; ***: p<0.001. See Table S1 for all statistical information.

Non-linear combination of mismatch responses also with spike estimation. Related to Figure 4

As in Figure 4E, but using an estimate of firing rate calculated using CASCADE (Rupprecht et al., 2021). Gray shading marks the duration of the mismatch stimulus.

Statistics

All information on statistical tests used in this manuscript are shown in Table S1 below. We used hierarchical bootstrap (Saravanan et al., 2020) or a correlation coefficient for all comparisons.