Representational similarity of action effect structures and body movements. Pairwise classifications of the 5 actions from the action-animation cross-decoding (A) and the action-PLD cross-decoding (C) were extracted from each ROI, averaged across voxels, and entered into a cluster analysis using average distance. The resulting hierarchical cluster trees are displayed as dendrograms (B, D). In aIPL and LOTC, action effect structure representations formed meaningful clusters reflecting the 3 broad categories of change types: object shape/configuration changes (break, squash), location changes (hit, place), and ingestion (drink), supporting the interpretation that the cross-decoding between actions and animations isolated the coarse type of action effect. The cluster analysis in SPL and LOTC for body movements revealed similar representational clusters, which probably reflect categories of body movements, that is, bimanual actions (break, squash), unimanual actions (hit, place), and drinking as a mouth-directed action.