(a) Task structure across six (non-consecutive) days. (b) Memory task. In each of the 30 trials, participants saw an initial board for 5 s, and then a move was added to the board every 5 s. After …
(a) On average, Participants become better at remembering sequences over the course of the training (red line, N = 35). In each session, memory accuracy is much higher than the performance that …
(a) An example of the model’s evaluation of a board where the next player is black. Based on features that would be generated by each possible next move (e.g. creating three-in-a-row), the model …
Left: A participant’s fixation heatmaps over a 5 s encoding period. right: the 6 regressors that we consider as potential encoding strategies. 1: Participants could look at the last (most recent) …
(a) The extent to which eye movements on empty squares align with the gameplay model (prediction coefficient; see Figure 4) increases over training sessions. (b) Correlation between Elo (playing …
(a) Example fixation heatmaps (in red) of high and low prediction confidence and surprise. Confidence measures the extent to which fixations were focused on a small number of unoccupied squares, …