Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence

  1. Lukas Leopold Lengersdorff
  2. Isabella C Wagner
  3. Gloria Mittmann
  4. David Sastre-Yagüe
  5. Andre Lüttig
  6. Andreas Olsson
  7. Pedrag Petrovic
  8. Claus Lamm  Is a corresponding author
  1. Social, Cognitive and Affective Neuroscience Unit, Department of Cognition, Emotion, and Methods in Psychology, Faculty of Psychology, University of Vienna, Austria
  2. Department of Clinical Neuroscience, Division of Psychology, Karolinska Institute, Sweden
3 figures, 14 tables and 1 additional file

Figures

Schematic depiction of the experimental tasks.

(A) Empathy-for-pain task. In trials of the Self condition, participants passively received electrical stimuli. In the Other condition, participants experienced how another person (a confederate) received electrical stimuli. The stimuli were either painful or not painful. In the cue phase, an arrow indicated the recipient (downwards: Self; right: Other) and the intensity (blue: not painful; red: painful) of the next stimulus. In the stimulation phase, the stimulus was delivered. After half of the trials, participants were asked to rate the last stimulus. The confederate depicted has given informed consent that his photograph can be published. (B) Emotional reactivity task. Participants were presented pictures with different content (violent or neutral) and different context (real or game context). After observing a block of pictures, participants rated their current unpleasantness on a visual analog scale from 0 to 100.

Behavioral results.

Depicted are participants’ ratings during the empathy-for-pain task (A and B) and the emotional reactivity task (C). Ratings were given on a visual analog scale (range: 0–100). (A) Empathy for pain, painfulness rating. Question text: ‘How painful for the other?’. (B) Empathy for pain, unpleasantness rating. Question text: ‘How unpleasant for yourself?’. Note that an apparent trend toward a three-way interaction Group*Session*Intensity is not supported by the respective Bayesian hypothesis test (BF = 0.130, Table 1). (C) Emotional reactivity, unpleasantness rating. Question text: ‘How unpleasant?’. Boxes: the middle line marks the group mean of participant ratings in the respective condition; the box represents the 95% credible interval of the posterior predictive distribution of mean ratings. Dots depict the individual mean ratings of participants, lines depict the 95% credible interval of the posterior predictive distribution of mean ratings of single participants. Control game group: N = 44. Violent game group: N = 45.

Results of the whole-brain analyses for region-of-interest definition.

(A) Empathy-for-pain task. Clusters represent areas where brain activity was increased when the confederate received a painful electrical stimulus, compared to a non-painful stimulus. (B) Emotional reactivity task. Clusters represent areas where brain activity was increased during the observation of violent images, compared to neutral images. All results p<0.05 FWE-corrected. This figure was made with the software MRICron (https://www.nitrc.org/projects/mricron).

Tables

Table 1
Posterior parameter means of models for ratings in the empathy-for-pain task.

Dependent variable: empathy ratings (visual analog scale, range: 0–100). Factor codings: Group: control game group = –1, violent game group = 1; Session: first session = –1, second session = 1; Intensity: non-painful = –1, painful = 1. Bayes factors were derived from comparing a model where the respective parameter was unrestricted to a model where it was restricted to zero. †These Bayes factors were derived from comparing a model where the parameter was restricted to be negative to a model where it was restricted to zero (one-sided hypothesis test).

Fixed effectβ95% Credible intervalBayes factor
A) Painfulness ratings
Group0.66–1.142.460.127
Session0.42–0.311.160.072
Intensity27.8625.3230.29>100
Group*Session–0.48–1.240.250.102
Group*Intensity–1.12–3.481.320.207
Session*Intensity–0.26–1.380.830.069
Group*Session*Intensity–0.78–1.870.320.324†
B) Unpleasantness ratings
Group–1.13–4.832.560.251
Session–0.63–1.940.710.141
Intensity17.4814.9320.11>100
Group*Session–0.93–2.330.400.254
Group*Intensity–0.95–3.631.680.197
Session*Intensity–1.20–2.12–0.300.996
Group*Session*Intensity–0.45–1.360.490.130†
Table 2
Posterior parameter estimates of models for ratings in the emotional reactivity task.

Dependent variable: unpleasantness ratings (visual analog scale, range: 0–100). Factor codings: Group: control game group = –1, violent game group = 1; Content: neutral = –1, violent = 1; Context: real = –1, game = 1. Bayes factors were derived from comparing a model where the respective parameter was unrestricted to a model where it was restricted to zero. †These Bayes factors were derived from comparing a model where the parameter was restricted to be negative to a model where it was restricted to zero (one-sided hypothesis test).

Fixed effectβ95% Credible intervalBayes factor
Group1.26–2.785.440.349
Content37.0832.9841.48>100
Context–7.24–9.15–5.39>100
Group*Content2.28–1.926.520.151†
Group*Context–1.23–3.010.470.306
Content*Context–5.36–7.39–3.34>100
Group*Content*Context0.33–1.582.100.094†
Table 3
Comparison of trait empathy levels between experimental group and control group.

Bayes factors were derived from comparing a model where the mean difference violent video game (VVG) group – Control group was positive to a model where it was restricted to zero (one-sided Bayesian t-test).

VVG group (N=83)Control group (N=132)
QCAE subdimensionMeanSDMeanSDtBayes factor
Perspective Taking1.930.432.010.51–1.1890.074
Online Simulation1.960.411.920.470.5880.259
Emotional Contagion1.580.481.630.55–0.6590.098
Peripheral Responsivity1.580.581.580.620.0210.155
Proximal Responsivity1.670.581.790.53–1.5380.063
Table 4
Results of the Bayes factor design analysis.

Depicted are the estimated probabilities of inferential decisions for each dependent variable and assumed true effect size d. Inc.: Inconclusive evidence, no decision. H0: evidence for the null hypothesis. H1: evidence for the alternative hypothesis. ρ=correlation between repeated measurements, i.e., test-retest reliability. The estimated probabilities of correct decisions (evidence for H0 when d=0.0, evidence for H1 when d>0.0) are marked in bold.

EmpathyEmotional reactivity
Painfulness ratingsUnpleasantness ratingsNeural responseUnpleasantness ratings
(ρ=0.75)(ρ=0.90)(ρ=0)(only second session)
Effect sizeInc.H0H1Inc.H0H1Inc.H0H1Inc.H0H1
d=0.00.290.690.020.290.690.020.300.690.020.300.680.02
d=0.20.580.200.230.440.050.500.490.430.080.550.330.13
d=0.30.480.060.460.140.000.850.560.300.140.570.180.25
d=0.40.280.020.710.020.000.980.570.210.220.500.080.42
Table 5
Cross-task correlations.

Above diagonal: posterior means of correlations. Below diagonal: 95% credible intervals of correlations. Unpl.=unpleasantness. Emo.Reac.=emotional reactivity. aMCC = anterior midcingulate cortex. AI = anterior insula. Amy = amygdala. l.=left. r.=right.

Emp: PainEmp: Unpl.ER: Unpl.Emp: aMCCEmp: lAIEmp: rAIER: lAmyER: rAmy
BehaviorEmpathy: Pain0.6300.2800.0150.0430.133–0.037–0.037
Empathy: Unpl.(0.544,0.708)0.2270.0390.0840.2110.0580.096
Emo. Reac.: Unpl.(0.191,0.366)(0.130,0.323)–0.0100.028–0.0280.0600.043
NeuralEmpathy: aMCC(–0.178,0.215)(–0.170,0.245)(–0.212,0.190)0.0550.0690.0400.050
Empathy: l. AI(–0.151,0.235)(–0.118,0.276)(–0.167,0.214)(–0.201,0.285)0.1040.0190.021
Empathy: r. AI(–0.056,0.310)(–0.009,0.393)(–0.205,0.153)(–0.156,0.289)(–0.146,0.323)0.0800.085
Emo. Reac.: l. Amy(–0.178,0.096)(–0.079,0.195)(–0.080,0.202)(–0.164,0.241)(–0.172,0.213)(–0.124,0.266)0.507
Emo. Reac.: r. Amy(–0.173,0.098)(–0.042,0.230)(–0.095,0.180)(–0.150,0.251)(–0.171,0.207)(–0.117,0.271)(0.370,0.628)
Appendix 1—table 1
Results of whole-brain analyses for region of interest (ROI) definition, empathy-for-pain task.

Tested contrast: Other Pain – Other No Pain, data only taken from the first session. We report the first local maximum within each cluster. Effects were tested for significance with a significance threshold of p<0.05, FWE-corrected. We only report clusters larger than 10 voxels.

MNI coordinates
Brain regionxyzz-ValueCluster size
R Insula3022–146.1527
R Inferior frontal gyrus, orbital part5026–66.29125
R Inferior frontal gyrus, opercular part501885.5023
L Insula–342006.35343
L Superior frontal gyrus, medial part–234346.3286
L Supramarginal gyrus–58–56306.26110
L Inferior parietal lobule58–56405.6912
Appendix 1—table 2
Results of whole-brain analyses for region of interest (ROI) definition, emotional reactivity task.

Tested contrast: Violent – Neutral. We report the first local maximum within each cluster. Effects were tested for significance with a significance threshold of p<0.05, FWE-corrected. We only report clusters larger than 10 voxels.

MNI coordinates
Brain regionxyzz-ValueCluster size
L/R Thalamus-6–28-6>101405
L/R Inferior occipital lobe–40–68–10>1030,408
R Amygdala200–145.6426
L Amygdala–20–2–126.0913
L/R Hypothalamus4–4–106.4127
L Precentral gyrus–44430>10521
R Precentral gyrus468328.211229
R Caudate1412105.8033
L Inferior frontal gyrus, triangular part–4234167.05159
R Supramarginal gyrus66–22286.1187
L Midcingulum04346.7034
R Supplementary motor area614626.54116
L Cerebellum–22–38–427.4742
R Cerebellum24–34–426.9745
Appendix 2—table 1
Posterior parameter estimates and contrasts of models for functional magnetic resonance imaging (fMRI) signal in the empathy-for-pain task.

Dependent variable: fMRI signal extracted from the respective region of interest (ROI) (standardized to unit variance): Fixed effect: terms in standard font describe the mean regression parameter of the respective event averaged across all conditions. Terms in italic font describe the fixed effect of the respective condition on the regression parameter. Factor codings: Group: control game group = –1, violent game group = 1; Session: first session = –1, second session = 1; Intensity: non-painful = –1, painful = 1. β/σe: Mean model parameter divided by the mean error standard deviation. Bayes factors were derived from comparing a model where the respective parameter was unrestricted to a model where it was restricted to zero. †These Bayes factors were derived from comparing a model where the parameter was restricted to be negative to a model where it was restricted to zero (one-sided hypothesis test).

aMCCLeft AIRight AI
Fixed effectβ/σe95% CIBFβ/σe95% CIBFβ/σe95% CIBF
Self cue0.25(0.09, 0.41)34.7700.16(0.00, 0.32)1.9250.33(0.20, 0.45)>100
Group0.03(–0.13, 0.20)0.264–0.01(–0.17, 0.16)0.2600.03(–0.10, 0.16)0.257
Intensity0.14(0.03, 0.26)3.4940.33(0.20, 0.45)>1000.41(0.31, 0.51)>100
Session0.08(–0.03, 0.19)0.5820.10(–0.01, 0.21)1.0540.05(–0.06, 0.15)0.301
Group*Intensity–0.01(–0.13, 0.10)0.201–0.02(–0.14, 0.11)0.209–0.01(–0.11, 0.09)0.191
Group*Session0.05(–0.05, 0.16)0.2760.00(–0.11, 0.10)0.179–0.03(–0.13, 0.07)0.236
Intensity*Session–0.02(–0.11, 0.08)0.182–0.08(–0.18, 0.02)0.577–0.01(–0.09, 0.07)0.150
Group*Intensity*Session–0.03(–0.12, 0.07)0.193–0.04(–0.14, 0.06)0.253–0.03(–0.11, 0.05)0.241
Other cue0.41(0.26, 0.56)>1000.06(–0.11, 0.22)0.2990.13(0.00, 0.26)1.459
Group0.11(–0.04, 0.26)0.6270.03(–0.14, 0.21)0.2920.09(–0.04, 0.22)0.601
Intensity0.14(0.05, 0.24)8.8140.19(0.10, 0.28)>1000.20(0.12, 0.28)>100
Session0.00(–0.11, 0.10)0.1750.08(–0.02, 0.20)0.5760.07(–0.02, 0.16)0.596
Group*Intensity0.00(–0.10, 0.09)0.1610.02(–0.07, 0.11)0.165–0.01(–0.09, 0.07)0.169
Group*Session–0.05(–0.16, 0.05)0.3070.02(–0.08, 0.13)0.2070.01(–0.08, 0.10)0.183
Intensity*Session–0.03(–0.13, 0.06)0.198–0.07(–0.17, 0.02)0.516–0.09(−0.17,–0.02)2.283
Group*Intensity*Session–0.05(–0.14, 0.05)0.402†–0.06(–0.15, 0.03)0.547†–0.01(–0.09, 0.07)0.190†
Self stimulation1.02(0.86, 1.17)>1001.38(1.22, 1.55)>1000.82(0.69, 0.95)>100
Group–0.16(–0.32, 0.00)1.6900.01(–0.16, 0.18)0.286–0.02(–0.16, 0.12)0.245
Intensity0.53(0.39, 0.68)>1000.63(0.49, 0.78)>1000.64(0.51, 0.77)>100
Session–0.04(–0.16, 0.08)0.280–0.10(–0.22, 0.02)0.617–0.02(–0.12, 0.08)0.218
Group*Intensity0.01(–0.14, 0.16)0.2530.00(–0.15, 0.14)0.2890.00(–0.13, 0.13)0.264
Group*Session0.10(–0.02, 0.23)0.7370.09(–0.03, 0.21)0.5850.10(0.00, 0.19)1.162
Intensity*Session–0.04(–0.14, 0.05)0.220–0.14(−0.24,–0.04)5.631–0.06(–0.14, 0.02)0.385
Group*Intensity*Session–0.03(–0.12, 0.07)0.191–0.01(–0.11, 0.09)0.184–0.04(–0.11, 0.04)0.234
Other stimulation0.33(0.19, 0.48)>1000.28(0.10, 0.46)20.8210.23(0.07, 0.38)12.416
Group0.13(–0.03, 0.28)0.8520.09(–0.10, 0.27)0.4900.07(–0.08, 0.23)0.378
Intensity0.32(0.23, 0.41)>1000.39(0.30, 0.48)>1000.36(0.27, 0.45)>100
Session0.11(0.00, 0.22)1.2360.07(–0.04, 0.18)0.4550.05(–0.05, 0.14)0.286
Group*Intensity0.05(–0.04, 0.14)0.290–0.03(–0.12, 0.05)0.1910.02(–0.07, 0.12)0.231
Group*Session–0.01(–0.12, 0.10)0.174–0.09(–0.20, 0.02)0.663–0.03(–0.13, 0.07)0.235
Intensity*Session–0.14(−0.22,–0.04)16.742–0.11(−0.19,–0.02)2.595–0.14(−0.22,–0.06)19.384
Group*Intensity*Session–0.01(–0.10, 0.09)0.176†0.01(–0.08, 0.10)0.143†–0.04(–0.12, 0.04)0.434†
Rating4.16(3.82, 4.48)>1005.01(4.73, 5.28)>1003.24(2.96, 3.52)>100
Group0.02(–0.17, 0.20)0.289–0.06(–0.25, 0.12)0.3350.05(–0.09, 0.18)0.333
Session–0.16(–0.50, 0.18)0.7000.10(–0.19, 0.37)0.475–0.06(–0.34, 0.22)0.464
Group*Session0.04(–0.15, 0.23)0.294–0.02(–0.20, 0.16)0.303–0.05(–0.17, 0.09)0.309
Appendix 2—table 2
Posterior parameter estimates and contrasts of models for functional magnetic resonance imaging (fMRI) signal in the emotional reactivity task.

Dependent variable: fMRI signal extracted from the respective region of interest (ROI) (standardized to unit variance): Fixed effect: terms in standard font describe the mean regression parameter of the respective event averaged across all conditions. Terms in italic font describe the fixed effect of the respective condition on the regression parameter. Factor codings: Group: control game group = –1, violent game group = 1; Content: neutral = –1, violent = 1; Context: real = –1, game = 1. β/σe: Mean model parameter divided by the mean error standard deviation. Bayes factors were derived from comparing a model where the respective parameter was unrestricted to a model where it was restricted to zero. †These Bayes factors were derived from comparing a model where the parameter was restricted to be negative to a model where it was restricted to zero (one-sided hypothesis test).

Left amygdalaRight amygdala
Fixed effectβ/σe95% CIBFβ/σe95% CIBF
Pictures3.59(3.21, 3.96)>1004.25(3.91, 4.57)>100
Group0.22(–0.15, 0.57)0.639–0.02(–0.33, 0.30)0.298
Content1.13(0.87, 1.38)>1001.06(0.78, 1.31)>100
Context–0.01(–0.23, 0.22)0.252–0.06(–0.29, 0.17)0.281
Group*Content–0.04(–0.29, 0.22)0.324†–0.02(–0.27, 0.25)0.338†
Group*Context–0.16(–0.38, 0.07)0.554–0.25(−0.48,–0.02)2.204
Content*Context–0.06(–0.23, 0.12)0.2270.00(–0.18, 0.18)0.205
Group*Content*Context–0.01(–0.18, 0.17)0.205†0.02(–0.17, 0.20)0.163†
Rating1.02(0.73, 1.30)>1000.97(0.72, 1.24)>100
Group–0.10(–0.36, 0.19)0.315–0.05(–0.30, 0.21)0.255
Appendix 3—table 1
Pictures used in the emotional reactivity paradigm.

Picture ID: International Affective Pictures System (IAPS) ID numbers for pictures of the Neutral Real and Violent Real conditions; arbitrary internal ID numbers for pictures of the Neutral Game and Violent Game conditions.

ConditionPicture IDContentValenceArousal
Neutral real2038Woman reading alone5.602.17
2200Man5.521.71
2210Man5.102.00
2215Man5.301.63
2383Woman on the phone5.331.30
2393Two workers5.371.37
2440Woman5.481.42
2495Man5.271.87
2570Man5.501.57
2749Man smoking5.331.90
Violent real3010Dead body1.456.81
3015Dead body1.327.16
3016Dead body1.876.20
3060Mutilation1.427.00
3120Mutilation1.636.27
6530Man hits woman2.814.55
6550Man threatens woman with knife2.065.7
6560Man threatens woman with gun1.876.13
6561Man hits woman3.294.23
6571Man threatens man with gun3.234.06
Neutral gameng1Woman5.401.67
ng2Three women smoking5.321.84
ng3Man5.131.68
ng4Woman5.401.80
ng5Woman5.391.35
ng6Man5.231.42
ng7Woman5.611.81
ng8Man5.451.48
ng9Man5.651.48
ng10Two workers5.521.52
Violent gamevg1Man attacks man with chainsaw2.135.90
vg2Mutilation2.235.65
vg3Dead body2.435.33
vg4Dead body2.525.16
vg5Dead body2.524.71
vg6Man shoots man in the head2.635.00
vg7Man shoots man in the head2.585.29
vg8Man chokes man3.134.37
vg9Man shoots man in the head3.064.52
vg10Man threatens man with gun3.613.74
Appendix 5—table 1
Linear mixed effects models for ratings in the empathy-for-pain task.

Dependent variable: empathy ratings (visual analog scale, range: 0–100). Factor codings: Group: control game group = –1, violent game group = 1; Session: first session = –1, second session = 1; Intensity: non-painful = –1, painful = 1.

Fixed effectβSEdftp
Painfulness ratings
Group0.030.7487.70.040.967
Session0.160.4385.90.380.706
Intensity25.490.9885.725.93<0.001
Group*Session–0.680.4385.9–1.560.122
Group*Intensity–0.920.9885.7–0.960.340
Session*Intensity–0.230.4782.0–0.500.621
Group*Session*Intensity–0.670.4782.0–1.420.160
Unpleasantness ratings
Group–1.061.4686.36–0.730.469
Session–0.810.5582.36–1.470.145
Intensity14.971.1186.6813.51<0.001
Group*Session–1.040.5582.36–1.890.063
Group*Intensity–0.431.1186.68–0.390.696
Session*Intensity–0.990.4384.78–2.310.023
Group*Session*Intensity–0.130.4384.78–0.300.762
Appendix 5—table 2
Linear mixed effects models for unpleasantness ratings in the emotional reactivity task.

Dependent variable: unpleasantness ratings (visual analog scale, range: 0–100). Factor codings: Group: control game group = –1, violent game group = 1; Content: neutral = –1, violent = 1; Context: real = –1, game = 1.

Fixed effectβSEdftp
Group0.961.48870.650.519
Content29.171.508719.40<0.001
Context–5.030.7187–7.10<0.001
Group*Content1.491.50870.990.325
Group*Context–0.580.7187–0.820.415
Content*Context–4.800.6787–7.18<0.001
Group*Content*Context–0.030.6787–0.050.962
Appendix 6—table 1
Posterior parameter means of models for ratings in the empathy-for-pain task, including the trait covariate Neuroticism.

Dependent variable: empathy ratings (visual analog scale, range: 0–100). Factor codings: Group: control game group = –1, violent game group = 1; Session: first session = –1, second session = 1; Intensity: non-painful = –1, painful = 1. The variable Neuroticism was scaled to mean 0 and standard deviation 1. Bayes factors were derived from comparing a model where the respective parameter was unrestricted to a model where it was restricted to zero. †These Bayes factors were derived from comparing a model where the parameter was restricted to be negative to a model where it was restricted to zero (one-sided hypothesis test).

Fixed effectβ95% Credible intervalBayes factor
Painfulness ratings
Group0.622–1.1472.3850.138
Neuroticism–0.624–2.4011.1350.140
Session0.518–0.2401.2700.105
Intensity27.20824.59329.772>100
Group*Neuroticism–1.767–3.5970.0240.541
Group*Session–0.506–1.2780.2390.100
Neuroticism*Session–0.691–1.4110.0090.225
Group*Intensity–1.253–3.7881.2760.255
Neuroticism*Intensity0.537–2.0223.0690.174
Session*Intensity–0.374–1.5210.7910.082
Group*Neuroticism*Session–0.155–0.8980.5780.046
Group*Neuroticism*Intensity–0.383–2.9992.2050.158
Group*Intensity*Session–0.599–1.7430.5060.112
Neuroticism*Intensity*Session0.628–0.5361.8260.113
Group*Neuroticism*Intensity*Session–0.717–1.8650.4730.265†
Unpleasantness ratings
Group–0.562–4.1203.0580.202
Neuroticism3.430–0.1417.2961.007
Session–0.258–1.5341.1310.081
Intensity17.00414.24619.772>100
Group*Neuroticism–2.029–5.7591.9320.390
Group*Session–0.734–2.0600.5890.127
Neuroticism*Session–1.682–3.021–0.3771.697
Group*Intensity–0.875–3.5361.7700.181
Neuroticism*Intensity1.977–0.9174.6970.390
Session*Intensity–1.192–2.124–0.2691.236
Group*Neuroticism*Session–0.904–2.3010.4430.168
Group*Neuroticism*Intensity0.496–2.2583.2530.167
Group*Intensity*Session–0.246–1.1610.6960.060
Neuroticism*Intensity*Session–0.464–1.4020.4860.081
Group*Neuroticism*Intensity*Session–0.850–1.7960.0920.466†
Appendix 6—table 2
Posterior parameter means of models for ratings in the empathy-for-pain task, including the trait covariate SSRT (stop-signal reaction time).

Dependent variable: empathy ratings (visual analog scale, range: 0–100). Factor codings: Group: control game group = –1, violent game group = 1; Session: first session = –1, second session = 1; Intensity: non-painful = –1, painful = 1. The variable SSRT was scaled to mean 0 and standard deviation 1. Bayes factors were derived from comparing a model where the respective parameter was unrestricted to a model where it was restricted to zero. †These Bayes factors were derived from comparing a model where the parameter was restricted to be negative to a model where it was restricted to zero (one-sided hypothesis test).

Fixed effectβ95% Credible intervalBayes factor
Painfulness ratings
Group0.990–1.0163.0140.173
SSRT0.060–2.1832.3460.128
Session0.529–0.3741.4310.101
Intensity27.71225.10730.359>100
Group*SSRT–0.413–2.7241.9530.139
Group*Session–0.539–1.5170.3630.097
SSRT*Session–0.290–1.3890.7940.068
Group*Intensity–1.590–4.0510.9330.294
SSRT*Intensity0.291–2.6713.2220.165
Session*Intensity0.051–1.0351.1450.063
Group*SSRT*Session0.587–0.4401.6110.105
Group*SSRT*Intensity2.030–0.8984.9860.402
Group*Intensity*Session–0.830–1.9440.2300.173
SSRT*Intensity*Session1.138–0.1702.4000.333
Group*SSRT*Intensity*Session–0.409–1.7100.8610.128†
Unpleasantness ratings
Group–0.080–4.2253.9700.214
SSRT0.661–3.8645.0400.262
Session–0.476–1.8781.0180.103
Intensity17.14914.26519.969>100
Group*SSRT–3.128–7.6441.2760.613
Group*Session–0.817–2.3280.6920.151
SSRT*Session0.688–0.9622.3860.127
Group*Intensity–1.531–4.3131.3250.259
SSRT*Intensity1.193–1.9074.2840.216
Session*Intensity–1.089–2.014–0.2110.822
Group*SSRT*Session1.253–0.4652.9380.269
Group*SSRT*Intensity1.527–1.5694.5450.277
Group*Intensity*Session–0.092–1.0150.8340.051
SSRT*Intensity*Session–0.137–1.1360.9000.055
Group*SSRT*Intensity*Session0.999–0.0402.0310.021†

Additional files

Download links

A two-part list of links to download the article, or parts of the article, in various formats.

Downloads (link to download the article as PDF)

Open citations (links to open the citations from this article in various online reference manager services)

Cite this article (links to download the citations from this article in formats compatible with various reference manager tools)

  1. Lukas Leopold Lengersdorff
  2. Isabella C Wagner
  3. Gloria Mittmann
  4. David Sastre-Yagüe
  5. Andre Lüttig
  6. Andreas Olsson
  7. Pedrag Petrovic
  8. Claus Lamm
(2023)
Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence
eLife 12:e84951.
https://doi.org/10.7554/eLife.84951