Decoding subjective emotional arousal from eeg during an immersive virtual reality experience

  1. Simon M Hofmann  Is a corresponding author
  2. Felix Klotzsche  Is a corresponding author
  3. Alberto Mariola  Is a corresponding author
  4. Vadim Nikulin
  5. Arno Villringer
  6. Michael Gaebler  Is a corresponding author
  1. Max Planck Institute for Human Cognitive and Brain Sciences, Germany
  2. University of Sussex, United Kingdom

Abstract

Immersive virtual reality (VR) enables naturalistic neuroscientific studies while maintaining experimental control, but dynamic and interactive stimuli pose methodological challenges. We here probed the link between emotional arousal, a fundamental property of affective experience, and parieto-occipital alpha power under naturalistic stimulation: 37 young healthy adults completed an immersive VR experience, which included rollercoaster rides, while their EEG was recorded. They then continuously rated their subjective emotional arousal while viewing a replay of their experience. The association between emotional arousal and parieto-occipital alpha power was tested and confirmed by (1) decomposing the continuous EEG signal while maximizing the comodulation between alpha power and arousal ratings and by (2) decoding periods of high and low arousal with discriminative common spatial patterns and a Long Short-Term Memory recurrent neural network. We successfully combine EEG and a naturalistic immersive VR experience to extend previous findings on the neurophysiology of emotional arousal towards real-world neuroscience.

Data availability

We did not obtain participants' consent to release their individual data. Since our analyses focus on the single-subject level, we have only limited data which are sufficiently anonymized (e.g., summarized or averaged) to be publicly shared. Wherever possible, we provide "source data" to reproduce the manuscript's tables and figures (Figures 2, 4, 8 and 10). The scripts of all analyses are available at https://github.com/SHEscher/NeVRo

Article and author information

Author details

  1. Simon M Hofmann

    Neurology, Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany
    For correspondence
    simon.hofmann@cbs.mpg.de
    Competing interests
    The authors declare that no competing interests exist.
    ORCID icon "This ORCID iD identifies the author of this article:" 0000-0003-0958-501X
  2. Felix Klotzsche

    Neurology, Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany
    For correspondence
    klotzsche@cbs.mpg.de
    Competing interests
    The authors declare that no competing interests exist.
    ORCID icon "This ORCID iD identifies the author of this article:" 0000-0003-3985-2481
  3. Alberto Mariola

    Informatics, University of Sussex, Brighton, United Kingdom
    For correspondence
    a.mariola@sussex.ac.uk
    Competing interests
    The authors declare that no competing interests exist.
  4. Vadim Nikulin

    Department of Neurology, Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany
    Competing interests
    The authors declare that no competing interests exist.
  5. Arno Villringer

    Neurology, Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany
    Competing interests
    The authors declare that no competing interests exist.
  6. Michael Gaebler

    Department of Neurology, Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany
    For correspondence
    gaebler@cbs.mpg.de
    Competing interests
    The authors declare that no competing interests exist.

Funding

Bundesministerium für Bildung und Forschung (13GW0206)

  • Felix Klotzsche
  • Michael Gaebler

The funders had no role in study design, data collection and interpretation, or the decision to submit the work for publication.

Reviewing Editor

  1. Alexander Shackman, University of Maryland, United States

Ethics

Human subjects: Participants signed informed consent before their participation, and the study was approved by the Ethics Committee of the Department of Psychology at the Humboldt-Universität zu Berlin (vote no. 2017-22).

Version history

  1. Preprint posted: October 25, 2020 (view preprint)
  2. Received: November 11, 2020
  3. Accepted: October 27, 2021
  4. Accepted Manuscript published: October 28, 2021 (version 1)
  5. Version of Record published: December 15, 2021 (version 2)

Copyright

© 2021, Hofmann et al.

This article is distributed under the terms of the Creative Commons Attribution License permitting unrestricted use and redistribution provided that the original author and source are credited.

Metrics

  • 4,682
    views
  • 744
    downloads
  • 41
    citations

Views, downloads and citations are aggregated across all versions of this paper published by eLife.

Download links

A two-part list of links to download the article, or parts of the article, in various formats.

Downloads (link to download the article as PDF)

Open citations (links to open the citations from this article in various online reference manager services)

Cite this article (links to download the citations from this article in formats compatible with various reference manager tools)

  1. Simon M Hofmann
  2. Felix Klotzsche
  3. Alberto Mariola
  4. Vadim Nikulin
  5. Arno Villringer
  6. Michael Gaebler
(2021)
Decoding subjective emotional arousal from eeg during an immersive virtual reality experience
eLife 10:e64812.
https://doi.org/10.7554/eLife.64812

Share this article

https://doi.org/10.7554/eLife.64812

Further reading

    1. Neuroscience
    Olivier Codol, Jonathan A Michaels ... Paul L Gribble
    Tools and Resources

    Artificial neural networks (ANNs) are a powerful class of computational models for unravelling neural mechanisms of brain function. However, for neural control of movement, they currently must be integrated with software simulating biomechanical effectors, leading to limiting impracticalities: (1) researchers must rely on two different platforms and (2) biomechanical effectors are not generally differentiable, constraining researchers to reinforcement learning algorithms despite the existence and potential biological relevance of faster training methods. To address these limitations, we developed MotorNet, an open-source Python toolbox for creating arbitrarily complex, differentiable, and biomechanically realistic effectors that can be trained on user-defined motor tasks using ANNs. MotorNet is designed to meet several goals: ease of installation, ease of use, a high-level user-friendly application programming interface, and a modular architecture to allow for flexibility in model building. MotorNet requires no dependencies outside Python, making it easy to get started with. For instance, it allows training ANNs on typically used motor control models such as a two joint, six muscle, planar arm within minutes on a typical desktop computer. MotorNet is built on PyTorch and therefore can implement any network architecture that is possible using the PyTorch framework. Consequently, it will immediately benefit from advances in artificial intelligence through PyTorch updates. Finally, it is open source, enabling users to create and share their own improvements, such as new effector and network architectures or custom task designs. MotorNet’s focus on higher-order model and task design will alleviate overhead cost to initiate computational projects for new researchers by providing a standalone, ready-to-go framework, and speed up efforts of established computational teams by enabling a focus on concepts and ideas over implementation.

    1. Neuroscience
    Meike E van der Heijden, Amanda M Brown ... Roy V Sillitoe
    Research Article

    The cerebellum contributes to a diverse array of motor conditions, including ataxia, dystonia, and tremor. The neural substrates that encode this diversity are unclear. Here, we tested whether the neural spike activity of cerebellar output neurons is distinct between movement disorders with different impairments, generalizable across movement disorders with similar impairments, and capable of causing distinct movement impairments. Using in vivo awake recordings as input data, we trained a supervised classifier model to differentiate the spike parameters between mouse models for ataxia, dystonia, and tremor. The classifier model correctly assigned mouse phenotypes based on single-neuron signatures. Spike signatures were shared across etiologically distinct but phenotypically similar disease models. Mimicking these pathophysiological spike signatures with optogenetics induced the predicted motor impairments in otherwise healthy mice. These data show that distinct spike signatures promote the behavioral presentation of cerebellar diseases.